Difference between revisions of "Snide Guide to Making a Government"

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You're ready to make an Empire!  Yay!  Perhaps you will build the next Great Society.  Or organize people into creating an inter-galactic spaceship or 200-story pyramid.  Because you're going to need massive amounts of resources and control to make that happen.  To get ''that'', you'll need to have an overarching [[Statement of Purpose]] in order to get people to trust you and cut loose the common-wealth.  Want something that will last longer than a single project or lifetime?  Then, you'd better write '''a Constitution'''.
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So, in any organization, whether governmental, private, or non-profit, you are balancing and managing two primary ''pillars of value'' within the human condition:
 
 
 
* '''Liberty''':  the desire for people to want to do their own thing
 
* '''Justice''':  the desire for fairness and protect larger social values.
 
 
 
With these two pillars in mind, you can accomplish ''anything''.  Isn't that cool!?
 
 
 
==Enemies:==
 
 
 
There are two enemies in making a government:
 
 
 
*'''ControlCody''':  Dominance -- too much control.  You're squeezing the life out of people.  Things are going as planned, but people are losing interest.  Advice:  Loosen up.  Hidden blow:  sabotage -- they've mutinied.
 
*'''NegligentNelly''':  Passivity -- too little control.  Nothing's being managed judiciously.  Resources are being squandered and lost.  People are being put in distress because no one knows what to do.  Advice:  Seek more knowledge.  Hidden blow:  they abandoned ship and you didn't notice.  You're now piloting a ''ghost ship''.
 
 
 
If you get defeated by the first, you'll become a tyrant.  Don't do that -- you'll either make people apathetic or rise up and revolt.  Getting defeated by the second and you might as well go to sleep on making a better or more orderly world.
 
 
 
==Allies:==
 
 
 
There are four allies to combat and balance the enemies.  That gives you the upper hand. 
 
 
 
*'''The [[leadership|Leader]]''':  Direction vs. Creative Freedom
 
*'''The Rule-Maker''': Education vs. Serendipity
 
*'''The Judge''':  Serving Immediate Needs vs. Transcendental Purposes
 
*'''The Informer''':  Individual Rights vs. Groups with Interests
 
 
 
These are all you need to make a perfect world government.
 
 
 
== Laying the Foundations ==
 
 
 
As we are dealing with human endeavors related to living together, you are engaging four ''primary forces'':
 
 
 
* '''Society and Interactions''': what are you gathering together for, culture,
 
* '''Environment''': historical and geographical context,
 
* '''Economy''': means of creating and holding material values, and
 
* '''Education''': means of storing and teaching human value.
 
 
 
Human social nature
 
human self-interest
 
 
 
Providing a Purpose.  Working together for a higher good.  That's the outer layer.
 
Then the inner guidance:  Working to build something that only a group can do.
 
 
 
=== Putting the ideas to paper ===
 
 
 
At some point, you're going to want to write things down so you can start with a basis for agreement (or social contract).  It's good to start with some exemplary prose to excite the reader to learn more about your little domain of law.  A paragraph is good.
 
 
 
Then lay out your basis of law and rules that hopefully solves all the constraints in the crucibles above:  choosing leaders, deciding conflicts, etc.
 
 
 
Leave with a promise of prosperity and happiness ever after.
 
 
 
== In conclusion ==
 
 
 
If you've solved the first enemy, you've made people '''free'''.<br>
 
If you've solved the second enemy, you've made them feel '''safe'''.
 
 
 
Both, and you're the queen/king.  Now go start the [[revolution]].  This world sucks.
 
[[Category:Political Science]]
 

Latest revision as of 16:24, 5 October 2018

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